Fallout 4 big dig bug

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Pre-production teams must be kept small, and ramping up headcount on a project before it’s ready is a surefire way to run it aground. Because the bulk of a huge staff often is focused on production and polish, it’s often impossible to keep everyone busy as new projects ramp up. Leaving aside the very real problem of aggressively recruiting game developers to move to Bethesda, Maryland, expanding small teams is notoriously difficult, especially at a single-project studio.